var MiGs=function() {
MiGs.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
MiGs.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return MiGs._staticInstance.get_path();},
FindUser:function(usrname,usrpass,succeededCallback, failedCallback, userContext) {
/// <param name="usrname" type="String">System.String</param>
/// <param name="usrpass" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'FindUser',false,{usrname:usrname,usrpass:usrpass},succeededCallback,failedCallback,userContext); },
ChangeUserPassword:function(usrname,usrpass,newusrpass,succeededCallback, failedCallback, userContext) {
/// <param name="usrname" type="String">System.String</param>
/// <param name="usrpass" type="String">System.String</param>
/// <param name="newusrpass" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ChangeUserPassword',false,{usrname:usrname,usrpass:usrpass,newusrpass:newusrpass},succeededCallback,failedCallback,userContext); },
FindUserAndLogin:function(usrname,usrpass,succeededCallback, failedCallback, userContext) {
/// <param name="usrname" type="String">System.String</param>
/// <param name="usrpass" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'FindUserAndLogin',false,{usrname:usrname,usrpass:usrpass},succeededCallback,failedCallback,userContext); },
GetUserId:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetUserId',false,{},succeededCallback,failedCallback,userContext); },
GetUserName:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetUserName',false,{},succeededCallback,failedCallback,userContext); },
CreateUser:function(usrname,usrpass,succeededCallback, failedCallback, userContext) {
/// <param name="usrname" type="String">System.String</param>
/// <param name="usrpass" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CreateUser',false,{usrname:usrname,usrpass:usrpass},succeededCallback,failedCallback,userContext); },
UpdateUserPreferences:function(usrname,prefs,succeededCallback, failedCallback, userContext) {
/// <param name="usrname" type="String">System.String</param>
/// <param name="prefs" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'UpdateUserPreferences',false,{usrname:usrname,prefs:prefs},succeededCallback,failedCallback,userContext); },
StartNewThread:function(objname,fromplayer,threadname,tythread,succeededCallback, failedCallback, userContext) {
/// <param name="objname" type="String">System.String</param>
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="threadname" type="String">System.String</param>
/// <param name="tythread" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'StartNewThread',false,{objname:objname,fromplayer:fromplayer,threadname:threadname,tythread:tythread},succeededCallback,failedCallback,userContext); },
GetUserPreferences:function(forplayer,succeededCallback, failedCallback, userContext) {
/// <param name="forplayer" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetUserPreferences',false,{forplayer:forplayer},succeededCallback,failedCallback,userContext); },
GetUserPreferencesFromDB:function(fromplayer,forplayer,objname,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="forplayer" type="String">System.String</param>
/// <param name="objname" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetUserPreferencesFromDB',false,{fromplayer:fromplayer,forplayer:forplayer,objname:objname},succeededCallback,failedCallback,userContext); },
SendThreadMsg:function(threadid,fromplayer,msg,succeededCallback, failedCallback, userContext) {
/// <param name="threadid" type="String">System.String</param>
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="msg" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SendThreadMsg',false,{threadid:threadid,fromplayer:fromplayer,msg:msg},succeededCallback,failedCallback,userContext); },
CreateSession:function(foruser,succeededCallback, failedCallback, userContext) {
/// <param name="foruser" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CreateSession',false,{foruser:foruser},succeededCallback,failedCallback,userContext); },
GetBoarSet:function(boardset,asker,succeededCallback, failedCallback, userContext) {
/// <param name="boardset" type="String">System.String</param>
/// <param name="asker" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetBoarSet',false,{boardset:boardset,asker:asker},succeededCallback,failedCallback,userContext); },
ChatInvite:function(fromplayer,toplayer,objname,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="toplayer" type="String">System.String</param>
/// <param name="objname" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ChatInvite',false,{fromplayer:fromplayer,toplayer:toplayer,objname:objname},succeededCallback,failedCallback,userContext); },
ResumeInvite:function(fromplayer,toplayer,objname,gameid,whiteplayer,blackplayer,playedcolour,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="toplayer" type="String">System.String</param>
/// <param name="objname" type="String">System.String</param>
/// <param name="gameid" type="String">System.String</param>
/// <param name="whiteplayer" type="String">System.String</param>
/// <param name="blackplayer" type="String">System.String</param>
/// <param name="playedcolour" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ResumeInvite',false,{fromplayer:fromplayer,toplayer:toplayer,objname:objname,gameid:gameid,whiteplayer:whiteplayer,blackplayer:blackplayer,playedcolour:playedcolour},succeededCallback,failedCallback,userContext); },
ChatHandShake:function(fromplayer,toplayer,gameid,objnamefrom,objnameto,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="toplayer" type="String">System.String</param>
/// <param name="gameid" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="objnameto" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ChatHandShake',false,{fromplayer:fromplayer,toplayer:toplayer,gameid:gameid,objnamefrom:objnamefrom,objnameto:objnameto},succeededCallback,failedCallback,userContext); },
ResumeHandShake:function(fromplayer,toplayer,gameid,objnamefrom,objnameto,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="toplayer" type="String">System.String</param>
/// <param name="gameid" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="objnameto" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ResumeHandShake',false,{fromplayer:fromplayer,toplayer:toplayer,gameid:gameid,objnamefrom:objnamefrom,objnameto:objnameto},succeededCallback,failedCallback,userContext); },
AcceptChat:function(fromplayer,toplayer,objnamefrom,objnameto,accept,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="toplayer" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="objnameto" type="String">System.String</param>
/// <param name="accept" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AcceptChat',false,{fromplayer:fromplayer,toplayer:toplayer,objnamefrom:objnamefrom,objnameto:objnameto,accept:accept},succeededCallback,failedCallback,userContext); },
AcceptResume:function(fromplayer,toplayer,objnamefrom,objnameto,accept,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="toplayer" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="objnameto" type="String">System.String</param>
/// <param name="accept" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AcceptResume',false,{fromplayer:fromplayer,toplayer:toplayer,objnamefrom:objnamefrom,objnameto:objnameto,accept:accept},succeededCallback,failedCallback,userContext); },
AskForEvent:function(playername,playerstatus,playerping,succeededCallback, failedCallback, userContext) {
/// <param name="playername" type="String">System.String</param>
/// <param name="playerstatus" type="String">System.String</param>
/// <param name="playerping" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AskForEvent',false,{playername:playername,playerstatus:playerstatus,playerping:playerping},succeededCallback,failedCallback,userContext); },
SubscribeThread:function(threadid,fromplayer,objnamefrom,succeededCallback, failedCallback, userContext) {
/// <param name="threadid" type="String">System.String</param>
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SubscribeThread',false,{threadid:threadid,fromplayer:fromplayer,objnamefrom:objnamefrom},succeededCallback,failedCallback,userContext); },
SubscribeGeneralChat:function(threadid,fromplayer,objnamefrom,succeededCallback, failedCallback, userContext) {
/// <param name="threadid" type="String">System.String</param>
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SubscribeGeneralChat',false,{threadid:threadid,fromplayer:fromplayer,objnamefrom:objnamefrom},succeededCallback,failedCallback,userContext); },
Ping:function(fromplayer,verifiedplayer,objnamefrom,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="verifiedplayer" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Ping',false,{fromplayer:fromplayer,verifiedplayer:verifiedplayer,objnamefrom:objnamefrom},succeededCallback,failedCallback,userContext); },
CleanGameDB:function(fromplayer,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CleanGameDB',false,{fromplayer:fromplayer},succeededCallback,failedCallback,userContext); },
GetCurrentUsers:function(fromplayer,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetCurrentUsers',false,{fromplayer:fromplayer},succeededCallback,failedCallback,userContext); },
GetCurrentGames:function(fromplayer,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetCurrentGames',false,{fromplayer:fromplayer},succeededCallback,failedCallback,userContext); },
GetSuspendedGames:function(fromplayer,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetSuspendedGames',false,{fromplayer:fromplayer},succeededCallback,failedCallback,userContext); },
GetServerStatus:function(fromplayer,succeededCallback, failedCallback, userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetServerStatus',false,{fromplayer:fromplayer},succeededCallback,failedCallback,userContext); }}
MiGs.registerClass('MiGs',Sys.Net.WebServiceProxy);
MiGs._staticInstance = new MiGs();
MiGs.set_path = function(value) {
MiGs._staticInstance.set_path(value); }
MiGs.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return MiGs._staticInstance.get_path();}
MiGs.set_timeout = function(value) {
MiGs._staticInstance.set_timeout(value); }
MiGs.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return MiGs._staticInstance.get_timeout(); }
MiGs.set_defaultUserContext = function(value) { 
MiGs._staticInstance.set_defaultUserContext(value); }
MiGs.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return MiGs._staticInstance.get_defaultUserContext(); }
MiGs.set_defaultSucceededCallback = function(value) { 
 MiGs._staticInstance.set_defaultSucceededCallback(value); }
MiGs.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return MiGs._staticInstance.get_defaultSucceededCallback(); }
MiGs.set_defaultFailedCallback = function(value) { 
MiGs._staticInstance.set_defaultFailedCallback(value); }
MiGs.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return MiGs._staticInstance.get_defaultFailedCallback(); }
MiGs.set_path("/abalone/wwservices/MiGs.asmx");
MiGs.FindUser= function(usrname,usrpass,onSuccess,onFailed,userContext) {
/// <param name="usrname" type="String">System.String</param>
/// <param name="usrpass" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.FindUser(usrname,usrpass,onSuccess,onFailed,userContext); }
MiGs.ChangeUserPassword= function(usrname,usrpass,newusrpass,onSuccess,onFailed,userContext) {
/// <param name="usrname" type="String">System.String</param>
/// <param name="usrpass" type="String">System.String</param>
/// <param name="newusrpass" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.ChangeUserPassword(usrname,usrpass,newusrpass,onSuccess,onFailed,userContext); }
MiGs.FindUserAndLogin= function(usrname,usrpass,onSuccess,onFailed,userContext) {
/// <param name="usrname" type="String">System.String</param>
/// <param name="usrpass" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.FindUserAndLogin(usrname,usrpass,onSuccess,onFailed,userContext); }
MiGs.GetUserId= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.GetUserId(onSuccess,onFailed,userContext); }
MiGs.GetUserName= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.GetUserName(onSuccess,onFailed,userContext); }
MiGs.CreateUser= function(usrname,usrpass,onSuccess,onFailed,userContext) {
/// <param name="usrname" type="String">System.String</param>
/// <param name="usrpass" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.CreateUser(usrname,usrpass,onSuccess,onFailed,userContext); }
MiGs.UpdateUserPreferences= function(usrname,prefs,onSuccess,onFailed,userContext) {
/// <param name="usrname" type="String">System.String</param>
/// <param name="prefs" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.UpdateUserPreferences(usrname,prefs,onSuccess,onFailed,userContext); }
MiGs.StartNewThread= function(objname,fromplayer,threadname,tythread,onSuccess,onFailed,userContext) {
/// <param name="objname" type="String">System.String</param>
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="threadname" type="String">System.String</param>
/// <param name="tythread" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.StartNewThread(objname,fromplayer,threadname,tythread,onSuccess,onFailed,userContext); }
MiGs.GetUserPreferences= function(forplayer,onSuccess,onFailed,userContext) {
/// <param name="forplayer" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.GetUserPreferences(forplayer,onSuccess,onFailed,userContext); }
MiGs.GetUserPreferencesFromDB= function(fromplayer,forplayer,objname,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="forplayer" type="String">System.String</param>
/// <param name="objname" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.GetUserPreferencesFromDB(fromplayer,forplayer,objname,onSuccess,onFailed,userContext); }
MiGs.SendThreadMsg= function(threadid,fromplayer,msg,onSuccess,onFailed,userContext) {
/// <param name="threadid" type="String">System.String</param>
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="msg" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.SendThreadMsg(threadid,fromplayer,msg,onSuccess,onFailed,userContext); }
MiGs.CreateSession= function(foruser,onSuccess,onFailed,userContext) {
/// <param name="foruser" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.CreateSession(foruser,onSuccess,onFailed,userContext); }
MiGs.GetBoarSet= function(boardset,asker,onSuccess,onFailed,userContext) {
/// <param name="boardset" type="String">System.String</param>
/// <param name="asker" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.GetBoarSet(boardset,asker,onSuccess,onFailed,userContext); }
MiGs.ChatInvite= function(fromplayer,toplayer,objname,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="toplayer" type="String">System.String</param>
/// <param name="objname" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.ChatInvite(fromplayer,toplayer,objname,onSuccess,onFailed,userContext); }
MiGs.ResumeInvite= function(fromplayer,toplayer,objname,gameid,whiteplayer,blackplayer,playedcolour,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="toplayer" type="String">System.String</param>
/// <param name="objname" type="String">System.String</param>
/// <param name="gameid" type="String">System.String</param>
/// <param name="whiteplayer" type="String">System.String</param>
/// <param name="blackplayer" type="String">System.String</param>
/// <param name="playedcolour" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.ResumeInvite(fromplayer,toplayer,objname,gameid,whiteplayer,blackplayer,playedcolour,onSuccess,onFailed,userContext); }
MiGs.ChatHandShake= function(fromplayer,toplayer,gameid,objnamefrom,objnameto,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="toplayer" type="String">System.String</param>
/// <param name="gameid" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="objnameto" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.ChatHandShake(fromplayer,toplayer,gameid,objnamefrom,objnameto,onSuccess,onFailed,userContext); }
MiGs.ResumeHandShake= function(fromplayer,toplayer,gameid,objnamefrom,objnameto,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="toplayer" type="String">System.String</param>
/// <param name="gameid" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="objnameto" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.ResumeHandShake(fromplayer,toplayer,gameid,objnamefrom,objnameto,onSuccess,onFailed,userContext); }
MiGs.AcceptChat= function(fromplayer,toplayer,objnamefrom,objnameto,accept,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="toplayer" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="objnameto" type="String">System.String</param>
/// <param name="accept" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.AcceptChat(fromplayer,toplayer,objnamefrom,objnameto,accept,onSuccess,onFailed,userContext); }
MiGs.AcceptResume= function(fromplayer,toplayer,objnamefrom,objnameto,accept,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="toplayer" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="objnameto" type="String">System.String</param>
/// <param name="accept" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.AcceptResume(fromplayer,toplayer,objnamefrom,objnameto,accept,onSuccess,onFailed,userContext); }
MiGs.AskForEvent= function(playername,playerstatus,playerping,onSuccess,onFailed,userContext) {
/// <param name="playername" type="String">System.String</param>
/// <param name="playerstatus" type="String">System.String</param>
/// <param name="playerping" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.AskForEvent(playername,playerstatus,playerping,onSuccess,onFailed,userContext); }
MiGs.SubscribeThread= function(threadid,fromplayer,objnamefrom,onSuccess,onFailed,userContext) {
/// <param name="threadid" type="String">System.String</param>
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.SubscribeThread(threadid,fromplayer,objnamefrom,onSuccess,onFailed,userContext); }
MiGs.SubscribeGeneralChat= function(threadid,fromplayer,objnamefrom,onSuccess,onFailed,userContext) {
/// <param name="threadid" type="String">System.String</param>
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.SubscribeGeneralChat(threadid,fromplayer,objnamefrom,onSuccess,onFailed,userContext); }
MiGs.Ping= function(fromplayer,verifiedplayer,objnamefrom,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="verifiedplayer" type="String">System.String</param>
/// <param name="objnamefrom" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.Ping(fromplayer,verifiedplayer,objnamefrom,onSuccess,onFailed,userContext); }
MiGs.CleanGameDB= function(fromplayer,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.CleanGameDB(fromplayer,onSuccess,onFailed,userContext); }
MiGs.GetCurrentUsers= function(fromplayer,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.GetCurrentUsers(fromplayer,onSuccess,onFailed,userContext); }
MiGs.GetCurrentGames= function(fromplayer,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.GetCurrentGames(fromplayer,onSuccess,onFailed,userContext); }
MiGs.GetSuspendedGames= function(fromplayer,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.GetSuspendedGames(fromplayer,onSuccess,onFailed,userContext); }
MiGs.GetServerStatus= function(fromplayer,onSuccess,onFailed,userContext) {
/// <param name="fromplayer" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MiGs._staticInstance.GetServerStatus(fromplayer,onSuccess,onFailed,userContext); }
